I'm a concept artist and illustrator with over 16 years of visual development experience in games, print, and film.
I've created art for numerous AAA properties, including Assassin’s Creed, Far Cry, Prince of Persia, and Ghost Recon and mobile games such as Zombie Gunship Survival. My artwork has been featured in publications such as Gamers Magazine, 2dArtist Magazine, Concept Art World, and Digital Painting Techniques, and was exhibited at Ubisoft Headquarters in Paris, France.
I also mentor artists looking to improve their portfolio through www.conceptcritique.com
Currently, I'm available for short and long-term freelance projects, as well as remote full-time opportunities.
Some of my clients include:
Ubisoft / Redstorm
Houghton Mifflin Harcourt